Pathfinder Events
Slot 1 (Friday, 3:00-7:00)
Event Code: PATH1-01
Title: Intro 1: First Steps Part I: In Service to Lore (T1)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Adam Daigle.
A Pathfinder Society Scenario designed for 1st level characters. In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps,thieves, and even an unruly devil, all in the pursuit of knowledge.
Event Code: PATH1-02
Title: #3-09: The Quest for Perfection Part I: The Edge of Heaven (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Jerall Toi.
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the Wall of Heaven Mountains to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.
The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
Event Code: PATH1-03
Title: #3-02: Sewer Dragons of Absalom (T3-7)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Dennis Baker.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Slot 2 (Friday, 7:30-11:30)
Event Code: PATH2-01
Title: Intro 2: First Steps Part II: To Delve the Dungeon Deep (T1)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Adam Daigle.
By Stephen Radney-MacFarland.
A Pathfinder Society Scenario designed for 1st level characters. You venture for the first time into the massive haunted dungeons beneath an abandoned siege tower in the deadly Cairnlands, where you will experience firsthand the true dangers of being a tomb-delving Pathfinder.
Event Code: PATH2-02
Title: #3-09: The Quest for Perfection Part 1: The Edge of Heaven (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Jerall Toi.
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the Wall of Heaven Mountains to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.
The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
Event Code: PATH2-03
Title: #3-09: #3-11: The Quest for Perfection Part 2: On Hostile Waters (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Benjamin Bruck.
With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?
"On Hostile Waters" is the second scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3–13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
Event Code: PATH2-04
Title: #3-06: Song of the Sea Witch (T3-7)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Thurston Hillman.
When an unlucky historian in Absalom uncovers an infernal book from distant Tian Xia, he unwittingly unleashes a terrible evil into the city—the legions of devils imprisoned within its dusty pages. Only the book's holy counterpart can end the threat, and the Pathfinder Society has been called in to assist. Can the PCs locate and retrieve the key to ending the diabolical invasion of the City at the Center of the World, or will Absalom be drowned in the sea of destruction wrought by the Infernal Incantation?
Slot 3 (Saturday, 10:00-2:00)
Event Code: PATH3-01
Title: Intro 3: First Steps Part III: A Vision of Betrayal (T1)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Benjamin Bruck.
By Larry Wilhelm. Dispatched on an envoy mission overland from Absalom to port city Escadar, you must weather the harsh wilderness of the Isle of Kortos before you can hope to meet with the representative of the elusive gillmen, and only then come face to face with the greatest threat to the Pathfinder Society.
Event Code: PATH3-02
Title: #3-13: The Quest for Perfection Part 3: Defenders of Nesting Swallow (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Sean McGowan.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
"Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and Pathfinder Society Scenario #3–11: The Quest for Perfection—Part II: On Hostile Waters. All three chapters are intended to be played in order.
Event Code: PATH3-03
Title: #5 Mists of Mwangi (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Nicolas Logue.
Pathfinder Lugizar Trantos recently returned from the Mwangi Expanse with haunted eyes and a pack full of strange idols. Absalom's famed Blakros Museum purchased his pieces and Lugizar vanished. The strange monkey idols he pulled from the misty jungles of Mwangi carry with them a fell curse, and now their power has laid claim to the museum. Can the Pathfinder Society uncover the source of the curse in time, or will the Blackros Museum be forever lost to the mists of Mwangi?
Event Code: PATH3-04
Title: #3-08: Among the Gods (T3-7)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Michael Kenway.
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?
Event Code: PATH3-05
Title: #3-12: Wonders in the Weave Part I: The Dog Pharaoh's Tomb (T5-9)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Jonathan H. Keith.
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended to be played in order.
Slot 4 (Saturday, 2:30-6:30)
Event Code: PATH4-01
Title: Intro 1: First Steps Part I: In Service to Lore (T1)
System: Pathfinder
GM: Daniel Luckett
Description:
See Slot 1 for a description of this event.
Event Code: PATH4-02
Title: #35 Voice in the Void (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Rob McCreary.
Mystery strikes again at the problem-plagued Blackros Museum in Absalom and its curator, Nigel Aldain, needs your help. When a famed Osirian tomb raider returns to Absalom and disappears in the museum's basement, Aldain fears the worst. When strange sounds echo from below and several of the curator's night watchmen go missing, he panics and begs the Society to investigate the mystery and save his museum from the darkness that infests it.
Voice in the Void is a follow-up scenario to Pathfinder Society Scenario #5: Mists of Mwangi. When played together, the scenarios create a mini story arc in the famed Blackros Museum.
Event Code: PATH4-03
Title: #3-11: The Quest for Perfection Part 2: On Hostile Waters (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Benjamin Bruck.
With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?
"On Hostile Waters" is the second scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3–13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
Event Code: PATH4-04
Title: #3-02: Sewer Dragons of Absalom (T3-7)
System: Pathfinder
GM: Daniel Luckett
Description:
See Slot 1 for a description of this event.
Event Code: PATH4-05
Title: #3-14: Wonders in the Weave Part II: Snakes in the Fold (T5-9)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Jonathan H. Keith.
On an isolated demiplane, the Pathfinders explore an Osirian ruin transported from Golarion by a powerful sorcerer centuries ago. And though the Pathfinder Society believes the fruits of their delve to be ripe for the picking, the unnatural landscape surrounding the tomb and a run-in with an unexpected guest make getting out with the treasure a tough task for the PCs.
"The Dog Pharaoh's Tomb" is the first scenario in the two-part Wonders in the Weave campaign arc. The story concludes in Pathfinder Society Scenario #3–14: Wonders in the Weave—Part II: Snakes in the Fold. Both chapters are intended
Slot 5 (Saturday, 7:00-11:00)
Event Code: PATH5-01
Title: Special: Blood Under Absalom (T1-11) 5 tables
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Tim Hitchcock.
The Ruby Phoenix Tournament is nigh, and organizations and individuals throughout the Inner Sea are scrambling to secure a spot in the legendary Tian fighting competition, among them the Pathfinder Society. In an underground qualifier event overseen by an enigmatic old monk and his oni spokesman, the Pathfinders must overcome the opposition to ensure the Society can send representatives to distant Goka to compete in the Ruby Phoenix Tournament itself. Battles will rage and blood will flow under the streets of Absalom, and only the greatest combatants will emerge victorious.
Slot 6 (Sunday, 11:00-3:00)
Event Code: PATH6-01
Title: Intro 2: First Steps Part II: To Delve the Dungeon Deep (T1)
System: Pathfinder
GM: Daniel Luckett
Description:
See Slot 2 for a description of this event.
Event Code: PATH6-02
Title: #2-11: The Penumbral Accords (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Owen K.C. Stephens.
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.
Event Code: PATH6-03
Title: #3-13: The Quest for Perfection Part 3: Defenders of Nesting Swallow (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Sean McGowan.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
"Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and Pathfinder Society Scenario #3–11: The Quest for Perfection—Part II: On Hostile Waters. All three chapters are intended to be played in order.
Event Code: PATH6-04
Title: #3-06: Song of the Sea Witch (T3-7)
System: Pathfinder
GM: Daniel Luckett
Description:
See Slot 2 for a description of this event.
Slot 7 (Sunday, 3:30-8:00)
Event Code: PATH7-01
Title: Intro 3: First Steps Part III: A Vision of Betrayal (T1)
System: Pathfinder
GM: Daniel Luckett
Description:
See Slot 3 for a description of this event.
Event Code: PATH7-02
Title: #3-07: Echoes of the Overwatched (T1-5)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By James F. Mackenzie.
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
Event Code: PATH7-03
Title: #3-08: Among the Gods (T3-7)
Players: 174
System: Pathfinder
GM: Daniel Luckett
Description:
By Michael Kenway.
The Pathfinder Society sends the PCs to the mountaintop mausoleum and monument known as Antios's Crown in search of a long-lost relic believed to be contained there, but all is not as it seems. Can the Pathfinders survive the denizens of the remote mountain complex and the sinister plot of a powerful cultists who plans revenge on the Society that has foiled their plans one too many times?