Board Gaming Events
Slot 1 (Friday, 3:00-7:00)
Event Code: BOARD1-01
Title: Card and Board
Players: 2-8
System: Multiple
GM: Raven
Description:
Multiple card and board games like Bang!, Nuts, Poo, Smallworld, Betrayal at the House on the Hill, and more...
Slot 2 (Friday, 7:30-11:30)
Event Code: BOARD2-01
Title: A Brief History of the World
Players: 2-6
System: A Brief History of the World
GM: Paul Kondon
Description:
Latest edition of classic game of empire building throughout the ages. Each turn is an Epoch, starting at the dawn of civilization, with Sumeria, Egypt, Babylon, etc., and ending in Epoch VI with Britain, the U.S. and Japan. Rules taught.
Event Code: BOARD2-02
Title: Arkham Horror
Players: 0-8
System: Arkham Horror
GM: Michael Pirkola
Description:
The year is 1926, and it is the height of the Roaring Twenties. Flappers dance till dawn in smoke-filled speakeasies drinking alcohol supplied by rum runners and the mob. It's a celebration to end all celebrations in the aftermath of the war to end all wars.
Yet a dark shadow grows in the city of Arkham. Alien entities known as Ancient Ones lurk in the emptiness beyond space and time, writhing at the gates between worlds. These gates have begun to open and must be closed before the Ancient Ones make our world their ruined domination.
Only a handful of investigators stand against the Arkham Horror. Will they Prevail?
This event will be a playthrough of Arkham Horror: a lengthy, cooperative board game in which the investigators (players) must work together to stop the world from being devoured by the Ancient One. The game will use the Arkham Horror core set, plus extra cards and investigators from the Dunwich Horror expansion. Rules will be explained for those unfamiliar with the game. Though the game is fairly complex, the rules needed to play are not.
There will be an additional condition that the Ancient One will awaken 10 minutes before the slot ends, in case the game is running long. Time is of the essence!
Event Code: BOARD2-03
Title: Tinner's Trail
Players: 3-4
System: Tinner's Trail
GM: TJ Stuver
Description:
Tinners' Trail is set in nineteenth century Cornwall. You are mining for copper and tin, attempting to sell when the prices are high. To reduce the cost of mining you can place developments, such as ports, adits, and trains. Once you have made your money you invest it in industries outside of Cornwall, which gains you victory points. The earlier you invest the better the return.
Event Code: BOARD2-04
System: Multiple
GM: Raven
Description:
See Slot 1 for a description of this event.
Slot 3 (Saturday, 10:00-2:00)
Event Code: BOARD3-01
Title: Ticket to Ride: Europe
Players: Up to 5
System: Ticket to Ride: Europe
GM: Andrea Johnson
Description:
This train game requires wits and planning! Finish your routes across Europe by collecting the right cards (and don't forget those pesky ferries and tunnels) to speed ahead on the victory point track! Ticket to Ride Europe is similar to the original Ticket to Ride, with a few added twists and turns. Perfect for beginner gamers. takes 1-2 hours.
Event Code: BOARD3-02
Title: Open Gaming
Players: 2-100
System: Board/Card Games
GM: John Weldy
Description:
Open gaming, board & card games. Many light-to-medium weight titles available, playtime 30-90 min. Rules taught, new players welcome.
Event Code: BOARD3-03
Title: Belfort
Players: 5
System: Belfort
GM: Peter Elsenheimer
Description:
Welcome to the Tasty Minstrel universe! Put your Elves, Dwarves and Gnomes to work in the Village and Guilds of Belfort to collect resources and build up the city!
Elves collect wood from the forest while Dwarves collect stone from the quarry. An Elf and a Dwarf together can collect Metal from the mines, and either one can collect Gold. Build buildings in the five districts of the pentagonal city and hire Gnomes to run them to gain their special abilities.
Belfort is a worker placement game with area majority scoring in each district as well as for each type of worker. Buildings give you influence in the districts as well as income, but taxes increase based on your score so the winning players will have to pay more than those behind! Manage your resources and gold well, choose your buildings wisely, and help build the city of Belfort!
Event Code: BOARD3-04
Title: Sunrise City
Players: 4
System: Sunrise City
GM: Marc Specter
Description:
In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage. Each round the players use role cards to grant them special abilities in the various game phases. Points earned during play move score tokens up a ten point track. Players score one benchmark token if their score marker overshoots the star at the top of their score track but earn two benchmarks if their token lands on the star by exact count. So, Sunrise City is not a race to score the most points, it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks. After three rounds, the player with the most benchmarks wins.
Event Code: BOARD3-05
Title: Ninja
Players: 2-4
System: Ninja: Legend of the Scorpion Clan
GM: Marc Specter
Description:
A Strategy Game of Hidden Movement
The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss...
This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion.
In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel.
Event Code: BOARD3-06
Title: Twilight Imperium III
Players: 6
System: Twilight Imperium (3rd Edition)
GM: Michael Johnson
Description:
Twilight Imperium is a multi player space strategy game. Combat, building new units, diplomacy, trade, multiple ways to win.
This will be the third year I have run Twilight Imperium.
Event Code: BOARD3-07
System: Multiple
GM: Raven
Description:
See Slot 1 for a description of this event.
Event Code: BOARD3-08
Title: Barons of Tea
Players: 6
System: Barons of Tea
GM: Gregory Snader
Description:
This is a game that is currently in the preproduction stage. Step into the shoes of a tea merchant in the era of the East India company. Compete with other players to amass enough silver to begin a shipping venture of your own and win the game!
Slot 4 (Saturday, 2:30-6:30)
Event Code: BOARD4-01
Title: Open Gaming
System: Board/Card Games
GM: John Weldy
Description:
See Slot 3 for a description of this event.
Slot 5 (Saturday, 7:00-11:00)
Event Code: BOARD5-01
Title: A Brief History of the World
System: A Brief History of the World
GM: Paul Kondon
Description:
See Slot 2 for a description of this event.
Event Code: BOARD5-02
Title: Wealth of Nations
Players: 3-6
System: Wealth of Nations
GM: TJ Stuver
Description:
In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets.
As you build new Industries and earn more money, you acquire Victory Points. The player with the most Victory Points at the end of the game, i.e., the player with the most valuable combination of Industries and money, is the winner.
How will you build your Nation?
Slot 6 (Sunday, 10:00-2:00)
Event Code: BOARD6-01
System: Multiple
GM: Raven
Description:
See Slot 1 for a description of this event.
Slot 7 (Sunday, 2:30-6:30)
Event Code: BOARD7-01
Title: A Brief History of the World
System: A Brief History of the World
GM: Paul Kondon
Description:
See Slot 2 for a description of this event.